Fridge Brilliance In a brilliant case of foreshadowing: For the original Knights of the Old Republic and its sequel, there are four discs required for installation. The original's fourth disc has on it a quite obviously evil Darth Malak, who is also featured on the cover. The sequel's however has an elderly woman in Jedi robes. Then comes The Reveal , and you realize that they highlighted the Big Bad before you even finished installing.
It's obvious once you put the pieces together. It's not just some personal vendetta against the Jedi and the Sith, but rather an act of intended benevolence. The Yuuzhan Vong have been "cut off" from the Force. As mentioned above, Kreia evidently knew enough of the Yuuzhan Vong to know that they were coming, and quite possibly knew a number of details about them. It's therefore probable that Kreia was trying to even the playing field more or less, especially if her visions told her that the actual Yuuzhan Vong invasion wouldn't occur for millennia, plenty of time for the galaxy to adapt to more Mandalorian means of fighting off the extra-galactic invaders.
Which would mean that in a very twisted sense, the "Big Bad" is really an extremely misunderstood which is all her fault , and possibly also misguided, anti-villain. Although, if you think about it, Kreia was trying to create a new, stronger order of Jedi. This was WHY she was training the Exile in the first place. Parading the Exile in front of the remaining Jedi Masters was meant to be her moral victory over them; she's just as mad at you if you killed them all as she is if they try to depower you.
And those Force-Dead assassins she was training would probably have been just as effective against the True Sith Empire as they were against the Jedi other than the Exile, anyway. Plus, good luck taking out the Sith Emperor in a fair fight.
One side decimates the other to a handful of survivors , and the survivors go on a Roaring Rampage of Revenge to destroy the other side. Meanwhile, the muggles get steamrolled by a war that really isn't theirs to fight. The Force soaks up the blood sacrifices, plays both sides, and is indifferent at best to the outcome.
So not only will destroying the Force stop its dickish manipulation of everyone, but it'll take out both the Jedi and the Sith, leaving the Force-deaf to pick up the pieces in a brutal, but functional meritocracy without the galactic-scale endless religious war the saber-swingers keep fighting. Well, at least until the Vong show up. Kreia's entire goal of "killing" The Force and her motives for trying to do so.
Either way Kreia's plan never had a chance to succeed no matter what happened because it defeats itself by it's very premise. The ending conversation heavily implies that this plan was fake, it was a lie to force the Exile to confront her.
Her real plan was just to beef the Exile up enough to be a worthy partner for Revan when he attacks the Sith Empire, and one of the Sith teachings she embraces is that the student must defeat the master. You know that scene on Nar Shaddaa with the homeless guy, how nothing you do to him matters because the Force will screw him over anyway?
How anything you try to do will be twisted by a Force that cannot be trusted and yet insists on robbing you of free will? Maybe you understand Kreia's point of view a little better now. This is Kreia's Lesson- it's the entire thematic point of the game!
Why can Kreia teach both the Jedi and Sith prestige classes to the player? Kreia's teaching are proven right by the end of the game. The two great dynamics that allowed the Exile to return to the Light and save he Galaxy from destruction spawned from two feelings forbidden by the Jedi code.
This implies empathic abilities. Place an empath next to a traumatic event, say the destruction of Malachor V, and they will be damaged. Atton actually gives you a subtle bit of Foreshadowing early on in Peragus. When you run up with Kreia, he says, "Whoa, another Jedi? Are you guys reproducing? However, later on, the person who he knows is a Jedi walks up with someone who he hasn't seen before, and he misidentifies her as a Jedi too.
Wait a tic, he never saw Kreia before, why did he say that? Get enough influence with him. Makes sense that a Jedi hunter would be able to identify a force-user. There could be a whole 'nother page just for Kreia. While watching a Let's Play, the LPer casually pointed out that in the first proper conversation you have with her on the Ebon Hawk, she lies to you twice. A link to that LP would be great. I'd love to see that moment. I didn't post the original comment, but it's probably this.
What are the two lies? I haven't played the game since and hell if I can find them. Also that the force bond can kill you is likely a lie, we only hear it from her, the jedi masters don't think such a thing is possible and she has good reason to lie since it gives her a way to influence the exile.
The lies are, as pointed out by the LP, also what kick start the main plot of the game - without her planting the idea of getting the Council back together in the mind of the Exile, they were going to stay hidden, potentially forever, and would lead either to the Jedi dying out, either from the Sith attacking them or simply dying off on their own. What would remain would be Atris and her corrupted teachings. And, as pointed out in the LP, why does Kreia get the Exile to gather the Council together again only to kill them in the light side ending?
She didn't intend that. She brought them back together to show off the Exile, her prize pupil, the embodiment of her teachings, an example of someone who managed to survive without the Force and thrive.
And yet the Council, blinded by their decades of Force usage, could only see the Exile as a rip in the Force, something dangerous. She acts to protect the Exile, and in turn cuts off the Council from the Force, which they simply can't survive, having grown to use the Force as a crutch.
In the second game, there's a docking-bay owner who you have to either pay off or persuade to let you leave the Ebon Hawk there for free. You can try to use Force Persuasion on him, but it will almost always fail. Said docking-bay owner is a toydarian the same species as Watto from Episode 1 , which are known to be immune to mind tricks. Probably not really immune, but rather resistant.
Dominate Mind level of this Force feat affects him quite well. Early in the second game, when Atton and the Exile talk about Revan, Atton assumes that Revan was female and the player has the option of having the Exile correct him. Atton served under Revan and should know perfectly well whether Revan was male or female - but he also has every reason to obfuscate that fact by either intentionally getting the details wrong if Revan was male or just making flippant comments about Revan's sex if Revan actually was female.
Not sure if this is a shout out or even a callback, but in Shadows of the Empire it's revealed that Vader was trying to sustain his body outside of his suit by focusing his anger and hatred with the Dark Side of the Force. Sion succeeds in doing exactly that. Oh, he succeeded all right.
Kreia mentions that she can't read Bao-Dur's thoughts because they "require many translations in meaning". Of course they do, he's an alien born and raised speaking a language other than Galactic Basic and thus thinks in such a language by default, even though he's easily capable of speaking Basic his thoughts are not naturally in such a manner.
Kreia would have to be able to easily understand Zabraki in order to be able to read his thoughts. Its implied it also has to do with his technologically adept mind and his ability to create a machine as destructive as the Mass Shadow Generator. Throughout KOTOR 2, the player gets several chances to gain influence with Kreia by listening to her teachings and telling her they'll take her words into consideration.
If you look at what's happening carefully, you realize that you aren't really gaining influence with Kreia; she's gaining influence with you.
A Jedi is supposed to maintain control, meaning that they're more accurate and more consistent, while a fallen Jedi attacks with furious emotion, leading to swings that deal more damage than the calm and controlled Jedi but don't have the precision to hit any more accurately. The game mechanics then inadvertantly highlight the hypocrisy found in both the Jedi and Sith.
The strength bonus is just that, a bonus to your strength, which in the game is absolutely useless except for attacking things. That doesn't sound very light side. The damage bonus is a bit more complex, in that the bonus is not tied to any attributes. As a result, a dark side Exile is most effective in combat by using the bonus in addition to a smaller Strength damage bonus, putting the overall bonus slightly under par for a a neutral Soldier, improving Dexterity giving more defense , and taking one of the feats that allows you to substitute Dexterity bonuses for Strength in melee attack rolls.
These feats are called Weapon and Lightsaber Finesse. Additionally, The party members that focus on strength, Bao-Dur and Handmaiden, are either obedient or willful, qualities found in the Sith, while those that have a focus on dexterity are more tactful, tend to keep their distance, and are equally taken to discretion as any regular Jedi.
With the sole exception of Mira, all of the latter, including Atton, are acquired at either neutral or dark side, while the former start at light side. Sheesh, can you overdose on Black and Gray Morality? There is a similar brilliance in the Consular's light side and dark side bonus. The light side bonus is an extra 3 wisdom, while the dark side bonus is an extra 50 FP.
The Sith Lord's benefit is obvious immediately, they can use their force powers a lot more often. By comparison, a level But what about at level 50? The Sith Lord still has that same extra FP, while the Jedi Master's additional plus 3 to their wisdom modifier translates to an extra FP, plus a greater resistance to offensive force powers, plus their own force powers are more effective across the board. The dark side gives a more obvious immediate benefit, but a patient master of the light side will eventually be equal, or even superior to the dark side master.
Is the dark side stronger? Quicker, easier, more seductive. This dichotomy of light and dark in subtle mechanical detail is even represented by the Exile's personal lightsaber crystal.
Likewise, the black crystal gives bonuses to critical damage, which usually represents hitting a weak spot or vital organ, while the white crystal just gains a general damage bonus against dark-sided enemies. During the Doctor's Alibi quest in KotOR II, the incorrect motive for murder was provided by a Twi'lek slicer named Kiph, who saw the victim arguing with Dhagon Ghent, the man you want to prove is innocent. You later learn that the argument was in fact flirtation, of a sort.
However, later in the light-side canon plot, Kiph is working for the separatist coup. So, was the motive an innocent mistake, or was Kiph paid to set Ghent up? Yet more brilliant foreshadowing discovered on another run-through.
What is the first thing Kreia does when encountered in game?